Being able to leapfrog back and forth over a melee opponent to always attack with advantage in a 1v1 situation is just... well dumb.
But I'm afraid the devs at Larian might think it's good to let players do this. They seem to be all about removing restrictions and letting players do OP stuff.
But the restrictions are what make the game. As a player, I feel rewarded when I master those restrictions and become good at the game. I'd love to hear from Larian what they think of all this.
This is pertinent criticisms I agree fully with. It feels like a cheap gimmick...and the ever-burning candles for dipping weapons in flame is an even worse offender. Meme combat. For all my criticisms, I am appreciative of Larian's efforts toward making the combat more tactical by increased mobility and incentivising using advantageous positioning. This really worked in DOS2. I also know Larian is trying to balance the binary RNG-nature of D&D - nobody likes to miss. But this all feels like abuse more than use. An exploit more than a feature. Boring not fun.