Originally Posted by Rhobar121

This interpretation should still be more true to the tabletop RPG than its predecessors, however, capturing the feel of D&D even if it's not borrowing every single system and rule. Some of this is because of a difference in technology. Black Isle faced a lot of limitations that Larian doesn't."

https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/

Relativism I would disagree with despite firmly of the opinion that turn based combat is a better approximation than Baldur's Gate's real time with pause. The rest of the game was pretty firmly D&D 2e outside the story element changes (which I enjoy in BG3 more than in BG1/2), whereas BG3 is unadulterated homebrew. I do agree with some of the homebrew, I'm not basing my criticisms on some kind of "D&D-purism". When I criticize Larian for failing to live up to expectations of a more "faithful port", I'm firmly in favor of playing an engaging game, as opposed to a D&D simulator. Solasta exists for those kinds of people.

I also disagree with the gushing "promotional" article you linked to, though I would be much more inclined to agree had they stated it would contain the best of the original Baldur's Gate and DOS2 and not the best of D&D and DOS2. Except they are bringing on one of the most widely criticized aspects of DOS2, which is pretty incompatible with D&D (yet a better fit with BG1/2); MMO, Diablo, Fallout 4-style of hyper focus on loot and gear. Compulsive pack-mule roleplaying wink



Last edited by Seraphael; 07/11/20 01:49 PM.