Originally Posted by Seraphael
MMO, Diablo, Fallout 4-style of hyper focus on loot and gear. Compulsive pack-mule roleplaying wink


That may have been DOS (for which gear also had levels, so turned useless every couple hours), but I don't see it here. Quite the contrary, the (hand-placed) unique items/loot seems reasonably rare. That is, compared to other modern games, obviously BG1 is an entirelly different beast of its own (one I miss very much).

I'm curious what the game will play like come full release, anyhow. It's clear there may be significant changes coming, including "stabilized" pseudo-RNG, loaded dialogue dice, and more.

Last edited by Sven_; 07/11/20 01:54 PM.