That may have been DOS, but I don't see it here. Quite the contrary, the (hand-placed) unique items/loot seems reasonably rare. That is, compared to other modern games, obviously BG1 is an entirelly different beast of its own (one I miss very much).
Well, we are already in a much better place than in the past (I FIERCELY hated the randomized loot in both DOS 1 and 2) but I'd say there's still some fine tuning to do to reach an ideal spot with loot distribution. Right now there are arguably a bit too many magic items for a level 4 cap and UNQUESTIONABLY way too much random low value loot cluttering our inventories in the most annoying way.
At least Kingmaker "solved" this issue by systemic design: 1) by having a shared stash between all party members that made the minute busywork a little less busy (and yes, I think it's one of these cases where giving up a bit of "realism" is beneficial) 2) by giving strong incentives to actually travel light (tiredness mechanics and effects on travel speed plus bland time limits that rewarded you for moving quickly) and making non-magic equipment (armors and weapons) too heavy/cheap to even deserve being carried around.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN