Not sure I won't say something stupid...
But is it complicated to create a cosmetic D&N cycle which follows the number of rests ?
Long rests are always at night so...
After a long rest => it's always the day
You take a short rest => it's always the day
You take another short rest => it's always the night
You take your long rest => new cycle
This mean 2 short rests per long rests.
I guess you can "easily" add random weather effects to those N/D cosmetic cycle.
And that way you never "see" people moving to their bed or their night activity. It's a single map with 2 different and "static" ambiances.
Of course it's going to be strange for those that will "spam" short rest... but I guess the entire rest mechanics is another problem to solve / to balance.
Last edited by Maximuuus; 07/11/20 02:31 PM.