There is a pan/tether limit to how far you can scroll around. I don't think an actual fog of war is very fun to play personally. Navigation in top down games is irritating if it constantly blacks out, especially if I have already been in that area.
Additionally, there is a distance limit to drawing NPCs, so you can't see them if you, again pan too far away and try to look ahead.

What can be done to satisfy some of your concern is to reduce the tether so that the camera is more restrictive and reduce the draw distance. to keep "enemies" hidden.

On top of all that there is a line of sight check constantly being done, so this can be hooked into the draw npc function. If none of the players can "see" the target, then don't draw npc model on screen. In combat, on the other hand, some spells do not need LOS, so limiting the draw in combat would be...again...irritating and gameplay impacting.

The only point I agree with on this thread would be the fact that hidden rooms can be observed with the top down camera, giving away the secret sometimes. I am sure a draw function can be added to that to limit when it is visible.

Basically, there is a rift between tactical fighting players and rpg/exploration players. What we want in the game differs slightly. I want functionality, you want intrigue and limitations.

Last edited by CMF; 07/11/20 03:38 PM.