The issue i want to discuss is in, as i seen so far, game is much more favorable for force killing way of solving things, for example if you meet some neutral-negative npc and you can trick them and evade fight, or kill them, game rewards you only if you kill them (Exp point + may be some rare gear). But as it's rollplaying game sometimes i want to act different way, may be stealth sneak, or dialog trick, but i'm fear that i lose some exp that result in my chars power lvl and lost gear that is power + lore content. So i'm realy interest if larian noticed this, and are they doing something to balance in some way different playstyles. Thank you.