What what I have seen in the game, I feel the facing system should be removed.
I have seen kobolds move a few feet to hit a character from the back, then move back to the front where they were before :P
Likewise, it is super easy to walk around a few feet to hit the back on enemies.
It is a bad logic system.
Flanking, ie. two allies on two sides, would be the good system. Those with Sneak attack could use it when flanking for example. Flanking is easy to implement considering the game already is able to consider a back, so if character X is on back and character Y is on front = flanking.
Last edited by Baraz; 07/11/20 04:43 PM.