Originally Posted by Uncle Lester
Originally Posted by virion
"Thats why i think cost effective ways to add side stories and extend mainstory and multiple possible routes for these is much more important than cutscenes and cinematics which early acces has quite a lot."

Less cutscenes, more content. That's what he's saying.

I have to say it reminds me of people thinking 9 women will get you a child within a month.


I know you're joking, but I'd say I agree with the OP on that. The further away from "text adventure", the more trouble (and expense) it is to make more scenes, more choices, more story, more anything. Also to refine it. It's "change a sentence in the text file" vs "change the sentence, re-record the line, reshoot the animation". It may not be much when you have one change/addition, but it adds up, especially in such a massive game with lots of dialogue.

Now of course the point is moot, since they decided on cinematic approach years ago and BG3 won't suddenly become "text dialogue only with no cinematics".


Yes... im a bit worried because in early access it looks like that this short story in first act has taken a lot of time and money to make.. which might mean that we are about to get short game and low max level.

While at the same time with little bit efford and cost effective ways you can make this game very long and very very replayable. Small tweaks can double the playhours without being expensive to develop. There is potential for that.

Last edited by Modder; 07/11/20 04:45 PM.