In the same spirit as what MrFuji3 is saying, it is a rare feature that is the trademark of 5e Goblins. They are weak, but can stealth and Disengage. With tactics/ambushes, they can hurt or destroy low level players.
In BG3, the issue I had, is many Goblins throw powerful explosive cocktails that can do way tooo much damage !
like 15 to 20 fire damage +1d4 damage from the bottle +1d4 fire splash (aaaaahhhh!)
Oh, and they boosted their HP I believe.
Suggestion : thrown fire bottles from Goblins could do 1d6 fire damage (or 2d4 if really efficient) plus 1d2 splash AOE, period.
Other tweak : not sure the bottle damage should be added or maybe it should do 1d2, but whatever.
- 5e 1d4 damage from improvised thrown items is a bit odd considering many weapons do only 1d6 (but that is 5e not Larian's fault).
Last edited by Baraz; 07/11/20 05:07 PM.