It's a relevant example -- I actually think Sawyer's decision to incorporate 4th ed mechanics was part of the reason PoE failed. He was quick to embrace a system that most D&D fans rejected. PoE combat was tiresome and "never miss" aspect was a large part of that.

If I could have the PoE plot and visuals with ToEE combat that would be perfection itself. It's just sad that Troika never put any energy into story telling because their rule implementation was perfect.

Last edited by KillerRabbit; 07/11/20 07:30 PM.