Many CRPGs should do this.

Animals, for example, do not fight to death unless cornered or feeling they have to. That is just an example for wild creatures that should flee when heavily wounded or losing many pack mates.

Humanoids should often surrender or try to beg for mercy, buy your clemency, etc. There is one who does that near the windmill.

It makes things way more immersive and it can be done without being too moralistic.

Last edited by Baraz; 07/11/20 08:34 PM.