Originally Posted by RumRunner151
Many fights can be avoided by dialog. Fishers, Gobbos in Village, Gobbos in Gobbo Camp, Tomb Raiders, Gith Ck point, Paladins of Tyr, Birdie, Spike, Spiders in Gobbo Camp, etc. Is there a particular one you are referring to?

Does it matter? The point is that we want an option, once we are in a fight, to end it other than through killing everyone, knocking everyone out (which is more tedious and more harmful to future gameplay), or reloading.

But if you want examples:
-The tieflings aiming a crossbow at the goblin: If you step in front of the crossbow and fail the persuasion check, you then have to fight to the death. What?!?! That's a complete overreaction on her part. No, give me an option to deal some serious damage to her and then intimidate her into not messing with me.
-The initial goblin attack on the grove: you can't avoid combat there.
-Zevlor: if you tell him that you're here on the behest of Kagha to get the tieflings to leave, he attacks you and you have to fight to the death. Again, what, no! Give me an option to intimidate instead of murdering him.
-Betraying Minthara at the grove. Give us an option to ask for her surrender, and then maybe could question her or have the tieflings/druids execute her.
-I accidentally attack a random NPC. Give me the option to say "my bad" instead of reloading.
-The goblin camp. Sure, I could spend 10 rounds and an hour of waiting through the goblins' ineffectual turns. Why can't I instead, after killing some of them, intimidate them into surrender? Do I really have to wait for 5 goblin turns, take one of my turns, and then repeat endlessly?!?
-Inside the building after killing Dror Ragzlin. I literally just killed (all of) the goblins' leaders. Are they really going to fight me to their death? I should be able to intimidate them into scattering.