I raved on and on about how limited and unresponsive the game is when it comes to player choice. Dialogue is one of this issue's aspects.
Replaying Baldur's Gate 2, it is a problem that was there as well, but it's been fucking 20 years Larian, and many games have refined and evolved the way dialogues in these kinds of games work. I hate to bring it back all the time, but again, check out the Landsmeet scene in Dragon Age Origins. The Witcher games and Fallout New Vegas are also good examples of well written Rpg Dialogue. Agian Larian, you are making a big game in the big league now (and your sell numbers prove it), this kind of lame ass dialogue doesn't belong in an AAA product.
I really don't want to give examples of games because I feel like I'm just looking for that same game again but I realized looking at other games can also make your game improve.
Neverwinter Nights is the only game I've played that have a satisfying dialogue tbh (I never played the games you mentioned yet, barely have time now)
Let's see, if Delphine from Skyrim is in Neverwinter Nights, you'd be allowed to say to her...
"That dragon you want me to kill helped me fight the World Eater while I'm trying to learn Dragonrend. What are you doing at that time? Sitting in your Sky Haven Temple?"
if you have a 14+ Wisdom.