Just to add my 2 cents to this, one more thing Disco does really well and i think this adds to roleplay factor a LOT, and also makes the dice rolling game more rewarding in general, is that talking to relevant people or bringing up relevant topics while doing that, accepting advices from companions or another npcs, and discovering clues (letters, books etc) matter a LOT as these all can better your odds of succeeding a check and you dont only gain bonus from proficiency and class, you actually move things forward as you play the game and explore. I think this should be managable to add to the game at this point (at least easier than trying to make failures for all cases meaningful) and i think it would make the dialogue rolls more exciting. If this is already the case it should be really rare as I did not experience this (i did one and a half walkthrough of the EA so far) or maybe when this happens is just not visible in the dice roll UI so im not aware i moved things into the right direction while doing certain things.
This is really good in Disco Elysium, yes! Basically every RPG should emulate this from now on.