I'm all for more dialogue! Give me walls of text. Give me longing, give me eye contact, let me notice her watching me when she thinks I'm not looking, let me notice body language, let me listen for the cadence of her breathing, tone of her voice, notice the hairs on her skin when I approach etc. But to give us more they would need to move the romance out of camp like BG2 did.
You failed the dice roll to get noticed.
You also failed the dice roll to establish trust when logic adds up.
You also fail the dice roll to not be seen the worst of and this creates mistrust.
... Basically I'm saying they better not pull too many dice rolls in this area. It completely takes me out of the experience. It seems a bit much that "understanding and trust" is watered down to dice rolls instead of debates and conversions with real weight that can enhance intimacy. We had that in BG2. Remember how you get Jaheira a necklace and she overreacts and becomes extremely jealous in the drow city? I'm actually poly myself so I'm biased (and I'm also good at addressing such concerns) so I'll start by saying I'm on the "other side of the fence" in that area, but blazes dues it feel "real" and like it can actually happen. And no cheap dice rolls to mask the outcomes of the situation either. You either say the right thing or the wrong thing. You either use good logic or bad logic. No dice rolls. Just "the logic itself". I feel like we might be missing that in places here. Then again not every conversation has a dice roll. But to GET to those conversations you need a dice roll. Unless that's just to get to it sooner and then come across it later perhaps? Someone will have to test that.