We (me and my lovely wife) just completed the current iteration of the game after about 30 hours of time. I have compiled our feedback here; some of which may have been addressed by the various patches since release day:
First off, I've been waiting for this game for 20 years. I convinced my wife to replay all of the infinity engine games with me since we saw the trailer (last year?) and we were not disappointed. I grew up playing these games, and spent 100s of hours on them. We had an absolute blast. Was it rough? Yes. But it was fantastic. Ignore the most egregious critics, you did a great job, Larian.
Optimization is poor - I have a 2080 super (OC'd), a 7700k (OC'd to 4.8ghz), 32 gb ddr4 3200mhz, multiple m.2 nvmes (games and OS). My rig is a beast, although it will need upgrades for the next gen. I can run The Outer Worlds, Metro Exodus with RTX, Control with RTX, and more, at 60fps-120fps, max settings, anywhere from 1440p to 4k depending on the game. I get anywhere from 30-50fps in BG3 and the graphical fidelty, while quite pretty, is far below the standard of the above games.
There should be a basic difficulty grade shown for tasks like lockpicking, disarming traps, etc. - dont give away the skill check, but at least gives us some sort of indicator that it will be easy, medium, or hard.
Clicking the hour glass doesnt always end the combat turn.
Clicking the level up icon can be dangerous, as its right on top of the accept button in 1440p resolution - sometimes, leveling up in delayed and clicking the level up icon a second time has resulted in a level up with default options due to the accept button being inadvertently clicked.
Please add an in-game feedback tool.
highlight items doesnt always work.
We need accessibility options, such as UI size scaling and text size. Other options would be good, too.
allow hold right mouse for camera rotate - middle mouse is clunky for most functions. As it stands, assigning camera rotate and right click use to right mouse together only allows the most recently assigned function to work, dual bound keys should overlap.
expand the tutorial journal with info about how to swap companions.
The Alfira song cut scene belongs at the end of a side quest where she follows the party as a companion, in order to regain her inspiration and heal/mature as a person. It seems like an IRL tribute, which is really touching, but its abrupt and very out of place in it's current iteration.
The druid grove elevator transports people up when they are standing off the platform.
The bugbear assassin battle starts after coming off that elevator and he kills Nadita, as a result. This breaks the quest if you come from the grove.
There needs to be a non violent or mostly non violent way to deal with the goblin leaders. It just doesn't make sense to slaughter everyone if it can be avoided- put the drow against the bugbear, convince Gut that they're both plotting against her so she poisons them, etc.
Halsin seems pretty laid back about us saving everyone- both in the keep, and at the grove. Let's trigger a badass heroes welcome cutscene when entering the gates.
Add "talk to tiefling leader" to progress storyline after talking to halsin as a journal entry.
Theres no character model in the Volo brain surgery scene and his victory sonnet skips through 3 scenes on its own.
The final cut scene skips a ton of accomplishments and has misplaced dialogue.
We need dialogue options for most unique fights - from the spectator and the drow, to the kuo-tao and redcap (booal), I would love an option where social skills could be used to either avoid battle, or gain a serious advantage. The lack of alternate options in unique encounters is the only thing that really keeps this from feeling like a baldurs gate game - that, and the inconsistent ambient music.
Finally, RNG seems weighted a bit weird - I think that its important to weight all RNG in favor of the player, a good DM will do this behind the scenes, lest every encounter become a demoralizing mess. I can deal with dying 3x, but not 10x, due to bad rng