I just wish they would stop taking so many liberties with D&D rules and making changes that fundamentally change the gameplay.

All the successful D&D crpg's have been very faithful to tabletop rules BG, IWD, NWN... And their take on Faerun has felt credible and immersive. The ones that "adapted" to be a better videogame, not so much. Sword Coast Legends failed horribly. And the action RPG's weren't that big either. You don't need the DOS gimmicks to make a wildly successful D&D crpg. You just need 5e rules and a great story. Immersion is much more important with this one.

Likely BG3 will be much better and more successful than the bad example above but there's still too much of the comical divinity gameplay in BG3. It's distracting and unnecessary. Larian can put their stamp on the franchise with far less. And they already have with the player agency and many permutations to everything.