Originally Posted by Gaidax
Originally Posted by Abits
It's safe to say the only reason it is 4 is because dos2 had 4, and to do anything else means changing the system, hence extra work. I don't find it particularly problematic, but a lot of people here find it to be a very bad decision


I guess Solasta has 4 because DoS2 had 4 too?

No, it's because 4 is D&D adventures recommended party size.


It is with a huge percent. People thinks that way because look at the whole game dynamic, from the surface mechanic to origin system. This game smells like dos2.
And its pretty good indeed. But still think 5 is the optimum option.