Updates from my gameplay:
- Camera doesn't move correctly to see entire attack sequence during combat. For example, a ranged enemy moves closer and attacks a party member from a distance, but camera is centered on them instead of showing both attacker and target.
- During battle, party members' portraits at the top left corner are arranged according to initiative (thanks to RumRunner151's explanation). This was confusing to me, even for someone who enjoys DnD and played previous Baldur Gate titles (it's been so long since BG2!). Perhaps a better solution is make this more obvious in the UI? One possibility is to use numbers to state initiative and then order based on party/enemies. Or title the area as "Initiative" so we know what that is? Or better yet, give us the option to sort them ourselves? I'd love the option to have initiative numbers on portraits, then sorted by many party members being first instead of trying to find them in a visually big list of portraits.
- Need an option to disable auto focus of the camera on the active character/enemy during combat.
- Bug: Probing Gale's mind in camp about his secret, but deciding not to "delve deeper" keeps the mind graphical effect going through the rest of the conversation.
- Bug: I finished the "Hunt the devil" line and killed Anders and his band, but the "Kill Anders" quest always shows an exclamation point next to it every time I load my game, even though I've clicked it and turned it bnack to the check mark many times.
All quests have some tie to the main story.
Agreed, no argument from me there. But that tie in is not apparent until either towards the middle or end of the quest. As an adventurer who's in a party hell bent on trying to remove the bugs, it seems odd you'd waste time to get involved with these side quests when it looks like they have nothing to do with your objective.
But again thank you for the effort and not making it a bitch/whine fest.
I'm loving the game, so I only hope to see it get better by the time the rest of the content is released. My gripes are almost always with quality of life things, and my content feedback hopefully gives my perspective as a player. Yet I'm always open to experience and enjoy any story and progression put forward by a developer. I'm glad my feedback did not come across as whining to you, thanks.
