People are not buying BG3 because of Larian (some yes), they are buying it because it is Baldurs Gate. The original BG series has sold 4 times more copies than DOS1&2, not counting the enhanced edition or sales post 2000. Larian need to make it clear who there target audience is, BG and D&D fans or pewdiepie subscribers.
I am sure DOS3 will be cut and pasted soon after BG3 is released. People were promised "something special" for BG3, so far not seeing it.
1m+ in EA is absolutely amazing considering the total sales of DOS2 is between 1.2-.1.35m. Says to me a different type of fan is interested in BG3, I wonder who that would be?
These are completely made up numbers.
I will never stop repeating that I loved the original BG games (second in particular) but people have an insanely inflated idea of how well they sold. Here's Wikipedia on the topic:
Sales
In the United States, Baldur's Gate II entered PC Data's computer game sales charts at #5 during the September 17–23 period.[117] It rose to second place the following week, behind The Sims: Livin' Large, while its Collector's Edition captured the seventh position.[118] In its first 14 days, Baldur's Gate II drew in revenues of $4 million across all SKUs in North America, a sales record for an Interplay computer title.[119] The game and its Collector's Edition were ranked 11th and 19th, respectively, on PC Data's monthly chart for September.[120] Entering its third week, the game fell to fifth place on the weekly chart.[121] However, it remained in the top 10 throughout the October 5–28 period,[122][123][124] and finished seventh for the month.[125] Afterwards, it was absent from PC Data's weekly top 10 and monthly top 20.[126][127] PC Data reported Baldur's Gate II's sales at 199,914 copies and its revenues at $9.2 million in the United States by the end of 2000.[128] The game's success in the country continued during 2001, when it finished 15th for January and sold another 103,144 units between February and the first week of November alone.[129][130] It tallied 225,763 domestic sales for the full year, which drew $9.63 million in revenue.[131]
On Media Control's computer game sales rankings for the German market, Baldur's Gate II debuted at #3 in October 2000. It climbed to second place the following month,[132] before dropping to 12th in December.[133] The Verband der Unterhaltungssoftware Deutschland (VUD) presented it with a "Gold" award by the end of 2000,[134] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[135] Media Control proceeded to rank the game 10th, 17th and 23rd during the first three months of 2001, respectively.[133][136] In the United Kingdom, Baldur's Gate II claimed #2 for its release month of November 2000, according to Chart-Track.[137] It fell to tenth place in December, and exited the top 10 in January 2001.[138][139]
The combined global sales of Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, and Baldur's Gate II surpassed 3.5 million copies by March 2001.[140] Baldur's Gate II alone reached almost 1.5 million sales by December 2002,[141] and more than 2 million by November 2005.[142] According to the NPD Group, the game totaled 480,000 sales ($19.6 million) in the United States by August 2006. At that time, Edge declared it the country's 31st-best-selling computer game released since January 2000.[143]
Now, for context, these were great numbers for the time and the genre, but even DOS 2 alone did better (Steamspy puts its estimations on an imprecise amount of copies between a bare minimum of 2 millions and a max of five millions) and BG3 will probably pulverize these numbers by the end of its life cycle.
For context DOS 2 hardly ever got above 2000 concurrent users during its early access (to then spike at almost 100K when actually released. Proof:
https://steamcharts.com/app/435150#All ), while BG3 already touched 48K concurrent users now, one year from release.