idk, the 'evilness' or the likeability of the characters currently available was never really a huge issue for me during my playthrus altho i do know that the 'evil' storyline has been a topic of discussion on these forums - which i think stems partially from mixed messaging from larian/wotc in that there was a directive to move away from alignment but there are still alignment mechanics implemented as part of gameplay and 'evil' companion npcs.

quick side note, the article quotes that both the evil and neutral npcs have been included as part of ea so im beginning to also have concerns as to the # of npcs we may have at launch as im not much a fan of the mercs supplement mechanic as a replacement for fully realized npc companions (are we sure all dev written companions wont also be origin character options?)

"To put it in D&D terms, we’re your dungeon master and this is our campaign that we’re running, so there will be our own flavour and house rules."

personally, reading this interview and the quote attributed to Swen above doesnt really inspire me with much motivation to post further feedback thinking that its being considered regardless of value or feasibility at this stage of ea, but i would be more than happy to be proved wrong.

the quote below that was also cited from Swen does give me hope for the game during development and at full launch, but in particular I think it would go a long way if during their next significant update larian reiterated what exactly they intend ea to be in terms of the games development (ex general balance tweaking and class/mechanic implementation or some more 'significant' topics cited in the forums like party lock and size, combat balance, camera/party controls, act/narrative progression, overall custom character experience/immersion, inventory clutter/management, dice roll tweaks/ui, improved/interactive character sheet, camp location and rest mechanics, etc.) as i think that would help to curb or reinvigorate the communitys expectations for full launch and during the games lifetime. i may be in the minority, but i would actually prefer that the studio consider more of the topics cited in these community spaces even if it delayed the game's launch date as i think it would better serve both the success of the game and the community's enjoyment for it.

"Well, I mean obviously we’re super happy, but we didn’t expect it to be this large, so the pressure is a little higher than we originally expected. But the plan is still the same - we’re going to incrementally improve the Early Access version to give players an increasingly better game, taking into account their suggestions.

'The team has been collating everything on Reddit and the forums since the launch. We tried to be super up front and open about just what Early Access meant before we released it, so I think and hope everyone dived in knowing what to expect."

Last edited by nation; 08/11/20 07:41 PM. Reason: sp