Originally Posted by DistantStranger
When considering investment, regardless of whether we are speaking in terms of labor, liquidity, or time, the question is never what it will cost but what it will pay and I think in a game concerned with choice and consequences the more reactivity there is to player input the more enjoyable the experience will be over all - and the more successful the title will be as a result. Of course, I was also in the military where neither difficulty nor danger are considered deterrents in and of themselves, merely variables to be accounted for.

I have to admit my perspective isn't often much appreciated in the civilian sector laugh



Well I can't argue with that.