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*Spoilers for a flavor event regarding Gale*

So I had a situation where Gale died during a fight, and after combat his 1000 step instructions on how to resurrect him took so long to tell, that another party members death saving rolls failed and they died along with everyone else because of the necrosis damage his corpse is emitting. An important story character is now also dead. This is ridiculous. Not that it has happened multiple times so far, but I can imagine a hundred other potential situations where being forced into cutscenes while other things are happening ingame can cause unnecessary damage to your party. Please fix.

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Originally Posted by SK1PTERS
*Spoilers for a flavor event regarding Gale*

So I had a situation where Gale died during a fight, and after combat his 1000 step instructions on how to resurrect him took so long to tell, that another party members death saving rolls failed and they died along with everyone else because of the necrosis damage his corpse is emitting. An important story character is now also dead. This is ridiculous. Not that it has happened multiple times so far, but I can imagine a hundred other potential situations where being forced into cutscenes while other things are happening ingame can cause unnecessary damage to your party. Please fix.


Although I don't mind what you are suggesting, it only solves 1 instance of your problem. Play this game long enough and you will lose downed party members for all kinds of stupid reasons. The real solution is the game shouldn't kick out of turn-based mode while any party member is down.

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Agreed.

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Tbh if combat is solved let them stabilize and stop rolling for their lives. Like they survived ( barely) the fight, can we admit we can now safely help them? It makes it a QT event, extremely annoying when added up with coop, occasional terrains bugs. Like it doesn't change much on short term but on long term it's kinda annoying ^^


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
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This happened on my first playthrough too, I don't think that they necessarily need to pause time tho they could also just reduce the damage it deals to 0 during cutscenes.

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I agree. Not just because of the Gale problem, but also because of positive effects, like for example 'Rallied' ticking away while one of my characters is in a cutscene. This happened to me in multiplayer tho, so I don't know if its a problem in singleplayer as well.

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Originally Posted by RumRunner151
Although I don't mind what you are suggesting, it only solves 1 instance of your problem. Play this game long enough and you will lose downed party members for all kinds of stupid reasons. The real solution is the game shouldn't kick out of turn-based mode while any party member is down.

Certainly better solution ...
Combat should be hold untill all members of team are at least alive. :-/

And if anyone of them step in fire with last HP during conversation and die, or simply die of damage over time ... they should automaticly sucess on those saving throws. :-/
(happened to me once luckily it was one of conversations where you actualy can swich characters and use help)

Last edited by RagnarokCzD; 09/11/20 09:38 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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