Originally Posted by TimVanBeek
Good jokes, but I have to agree with the OP. Bioware games like DA:O are very consistent in establishing a mood, supported by world building, story, characters, music, presentation, gameplay, that feels like an immersive, traditional fantasy novel.

Larian games like DOS:1, DOS:2 and now BG:3 feel like a theme park of random fantasy cliches. The mood is all over the place. And this is true for every building block, starting with the highly inconsistent maps, a collection of party members that make the doom patrol look like average joes, gameplay elements that feel like shenanigans from a mischievous teenie comedy, a tutorial that starts with the DnD equivalent of an alien attack combined with an earthquake etc. etc.

DA:O, if it were a movie, would have been a moderately successful rip-off of LotR. BG:3, as well as its spiritual predecessors DOS:1 and DOS:2, would be in production hell, where the A team thought it was doing a spoof movie, the B team thought it was doing a melodrama, the writers thought they were creating a TV action series that is really a deep political allegory tackling a different topic each episode, the director would have a psychotic breakdown in the cutting room, and the producer would be fixated on the CGI action and the sex scenes and would want to publish the whole thing anyway, because that's what people pay to see, in the end.


LOL, so much this!