Originally Posted by Rhobar121
Originally Posted by KillerRabbit
Clearly the "There are a lot of people at Larian who play D&D and there are a lot of game sessions going on continuously" PR lines are intended to address this criticism. In fact this week's interview seemed to be all about addressing that criticism.


It's an indication of dislike because other games have ported the rules successfully without altering them to degree that Larian has -- BG series, ToEE, Pathfinder, Solasta.

it's just a misunderstanding of the rules -- clearly the D&D fans weren't in the room when "it's not fun at all" decision was made. If you are missing you aren't buffing yourself properly. Use a class feature. Use a spell. Find a magic sword. So, so much about D&D combat is about "how can I hit what can't be hit".

Why do people want a +2 sword? Answer: you are more likely to hit. If hitting isn't a problem the value of that sword goes down considerably.

The DOS model -- always hitting something with lots of hit points is simply a different system, clearly one they prefer.

And that interview isn't the only bit of evidence in another (video) interview Swen even offered to tell WotC how they should change the rules to make better video games. I won't be able to find it again but someone else might know where it is.

But, let's hope the most recent PR means they are going to make the rules optional. People who don't like to miss can play with loaded dice.


The main goal of the game is to sell.
Of course, they can make a game that is almost 100% similar to D&D, but that doesn't mean the game will be any better or that it will sell.
The current changes have been made to make the game more accessible for players who do not know D&D.
Comparing BG3 to Solasty makes as much sense as comparing Risen and The Witcher 3. Maybe both games are RPGs, but they have different priorities, budget and design assumptions.
In the case of Solasta, the creators do not have to worry about large sales, thanks to the fact that they have a smaller budget. Thanks to this, they do not have to worry about compromises.
BG3 is a much bigger game and for the project to be successful they have to sell many more copies, which means they have to make a game that is accessible to as many people as possible.
The same goes for Pathfinder.




The main goal of the game is to sell.
Of course, they can make a game that is almost 100% similar to D&D, but that doesn't mean the game will be any better or that it will sell. -> it will for some of the people here.

They are also the public of this game. Why not make it viable for those who want to experience it without throwing away some classes?
I really don't see why people are stuck in some kind of " it's either this way, or this way". It can be both.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.