Originally Posted by oldgeezer
Playing BG3 should feel like you're reading an epic fantasy novel. Unfortunately, BG3 has some elements which makes me feel like I'm reading a fairy tale.


"Talking to animals and corpses"
Talking to animals it's optional and can be ignored afaik. Talking to corpses is part of some quests, it's necromancy, I don't know if that is or not part of D&D lore. I gave the amulet to Lae'zel, she is quite the talker (didn't object), so the main character isn't involved.

"Witch in a cabin"
That old lady isn't a witch, but a hag. Green Hag (I think that's D&D lore agan, but can't confirm). Should be the same, but Baldur's Gate calls them Hag. I met an NPC in BG2 recently (just started BG2 first time) and she insisted that what they have in that castle is a "cellar", not a dungeon...

I would agree that some things feel out of place (though can't any at moment, maybe the constant explosive barrels and the overuse of acid and fire surfaces), but these 2 not quite, except the talking with animals (but if can be safely ignored shouldn't be an issue).

Also aren't fantasy novels & fairy tales the same (except their length) in the same way the witch & hag are related?
Fairytale fantasy