I agree that it is too early to say where the modding scene will go for this game. However, for me, mods adding in new clothing or even new classes or races and the like are just superficial fluff. I would need mods that change fundamental characteristics of the game.
Like quests and story bits?
Yes some of that, especially if the "good" side of things ends up weak/lame. But also gameplay and mechanics. Of course my #1 mod would be a RTwP mod, but that I don't hold out much hope for. So beyond that I would want mods for: Up to six person party Gathering and moving the party the way most other games do it Get rid of most environmental elemental effects No party lock at end of Act 1 A true pause function during exploration (in single-player) Reduce DC of dialogue skill/ability checks Get rid of HP bloat of enemies
Oh, and if what I hear is true that Lathander is not among the good gods available in the game for clerics and paladins, I would LOVE a mod adding in Lathander. Paladin of Lathander is my all-time favorite character to play in D&D.
May be some others I can't think of right now.
Looking at what has been possible for DOS2, I have to say that I'd guess no-one will do a rtwp makeover. Various claims have been made that DOS2 has a rtwp mod, but I have not found one on either the Steam workshop or Nexus.
The closest I have found is realtime combat in DOS2 Arena Mode. When asked about realtime for the campaign, the modder stated that it would require so much work that it was unlikely to happen. Clearly, some games do attract modders capable and willing to sink extreme amounts of time into makeovers, but there isn't so much evidence of this with Larian.
Mods types I would expect, based on DOS2 examples are : - User Interface/Control mods ( including party size and maybe organization/movement ) - Data manipulation mods ( that change stats and chances of things happening like HP, DCs, damage ) - Additional classes and character capabilities - Cosmetic changes
Some of what you want may appear, some not. There seem to be a lot of mods that make DOS2 easier or harder in some way or other; you might find some combination of BG3 mods that allows you to enjoy the game mechanics.
As for good/evil gaming and the existing companions in EA, this is not as clear-cut as in years past. You can certainly BE evil in the game by acting as a complete jerk, and randomly stealing/killing, as you can in many games, but in EA, the good/evil positioning is not always so obvious.
There are a number of "situations", both large and small, where you can choose to support one faction or another. If you like playing traditional paladins, you will probably find it easy to choose; not so much if you are a more neutral sort of player.
The evil companions are also not so obviously evil. Each of the companions takes a position, from heroic through to brutally pragmatic, and they have their own relationships within the world, but their reactions to your choices are not quite the simplistic good/evil you might expect, and I have not found it particularly difficult to have whichever combination I want in the party.
Overall, the EA game-space is interestingly designed, and the story elements are a reasonably complex weave that looks like it will produce an interesting game, provided you can overlook the weakness of some of the 5e rules and combat ( personal opinion, I can't judge if you would share it ).