Or it could just be set in Baldur's Gate at a generic inn, as a separate tutorial.

For those players who don't need a tutorial they could just skip it.

For those who do need a tutorial, say those who don't know anything about D&D character creation or systems, this would be a better environment to learn core mechanics and the UI, since you could introduce each aspect in stages.

A Tutorial needn't award xp, but would be a cool way to kit out your characters starting gear. Could also have a combat or sneak/steal aspect, or basic spellcasting and convo or merchant UI tutors.

But also with nods to class/background/race choices in text convos maybe with the innkeep or bartender or npcs sitting around, that could serve as a background reinforcer in that way. Like maybe if you're Githyanki or Tiefling or Drow someone might pick a fight with you in conversation for a combat tutorial "let's take this outside!" Simple stuff.

Not so much a story arch in itself, but just a point of departure that leads into the actual story. I don't think it would be all that crazy difficult to set up. Its a natural fit with the opening cutscene to do something set in Baldur's Gate just before the attack.

Last edited by Black_Elk; 09/11/20 07:18 AM.