Considering the amount of permutations this would need to satisfy fantasies about "origin stories" of any sort, my personal take on the suggestion is the following:
if we are actually that desperate to blow more money in some way, can we please push some more to use them on implementing a day/night cycle instead of fifteen flavors of tedious tutorial?
Also, "budget concerns" aside, I'm absolutely not a fan of dragged tutorials that get more and more tedious to indulge on at every subsequent playthrough.
DA:O was brought up as an example, and it reminds me precisely the two/three times in the past where I said "I'll try to play it again" and I was discouraged precisely by having to go through those origin stories.
Last edited by Tuco; 09/11/20 07:30 AM.