Originally Posted by Surface R
5e is tabletop. This is a video game.
Its not the same as moving slightly aside to let someone else pass. At all. Especially in TB combat where movement has cost.
And that in no way answers the few examples i wrote.

I cant see how actually watching character pass through other characters would look good in any way, or play well in any way.


Not arguing with you; just adding another view on some of the subjects. It is a multiverse, after all (and the movement's cost for passing through allied space is calculated too). Examples concerning mages and fighters? What is wrong with allowing your ally to pass by, *if* you are aware of his current positions and intent? It's a foundation of a good teamplay.