I didnt read whole threat, so im sorry if i will repeat someone else toughts.
42 OFFICIAL CHANGE REQUESTS:AD 3. I wonder what do you think about the option i try to present in every second threat here ... curently im calling it "exhaustion bar" ...
Some bar, or some pointer, index, w/e ... simply something wich will deplenish slowly by time ... a bit faster with walking and talking ... and a lot faster by combat ... being partialy replenished with every short rest, and alowing players to long rest only when almost, or completely empty.
That way we would get both reasons to use short rest, and some restrictions of long rest ... also quite some time sence, so maybe if this would be used some minor events can be tied to that time. For example bugbear assasin, as was mentioned in different threat by someone else.
AD 4. I cant second this ideda ... since every object have another uses than just being looted, im affraid that reduction here would be more harming, than helping.
I believe some AoE loot would be most efficient to resolve this problem without harming anything else ... just let player to search everything in, lets say 5m radius, and everyone should be happy.

AD 5. I kinda like map we have right now, since i see very clearly where i explored everything, and where i may forget some bits ...
But i gues if "HD" map will have clear borders, it will be no problem.
AD 6. Although i agree with you, there is one chest i would not let player disarm with this kit:
Its the chest in blacksmithg cellar, there is no trap, its simply grit with gunpowder ... i kinda like you may simply burn it, and then open the chest safely ... i would like to see more traps like this, that can be disarmed differently than with dicerolling
AD 11. "Just like how Hex works now." Oh gods, litteraly anything but that. -_-
I have seen several opinions about spells ... personaly i like most that one, where someone sugested to make spellslosts indicator interactive to determine wich spell level you wish to cast ... its simple, its easy, it dont involves any non necesary menus to click trhough.
OR if you decide to create this system ... make it optional, allow us to choose wich we like the most. :-/
AD 12. I would say that hitboxes are in general ridiculously big ...
But here i would say not just during combat ... just yesterday i have watched in Underdark Lae'zel decided to climp up the cliff and jump from there (and die), instead of simply walk around Shadowheart and jump, just like every other character ... bcs she was in the way.
AD 21. I would like to add here, since i few days ago experienced different situation ... combat ended and all my characters was alive, but Astarion have last HP, and burning effect on himself ... i gues you know where story goes allready.
So ... if combat is hold while any member of our party is dead (mainly in case it can be Gale, that can wipe out potentily whole group when dead) and if our characters could automaticly sucess in downed rolldices outside combat (honestly ... for the same reason

), that would be nice.
AD 22. I was thinking about this lately ... and since every highlight can still be overlooked, bcs even if we see that object while holding Alt, we also dont need to realize every time that this particular object was not there a few seconds ago.
What do you think about some chatlog, simmilar as we have in conversations, for our characters (and optionaly maybe even others) ... then how about our character while do sucesfull perception check says "Oh a %O", or "What is this %O", or i dunno "Maybe i should check this %O" where "%O" is object that perception was rolled for, instead of simple "Whats this" ...
That way if we dont notice anything, we simply read the chatlog and see our character said few seconds ago "Oh, a backpack" or "What is this burlap sack" or i dunno "Maybe i should check this cracked wall".

AD 23. While i agree ... i cannot agree with non existencional unlight torches ... since there is many dangerous and flamable gases in underdark, i would like to keep my option to not walk in there with open fire.

AD 35. I would also like to add acrobatics, and maybe even dexterity ... maybe at least with reduced effectivity compared to athletics and strength, but i just cant help the feeling that dexterity based characters should be more agile.

After all, when it comes to armor, they sacrifice personal protection in order to keep more flexibility ... its odd that warrior in full plate armor and tower shield jumps double the distance than rogue who with all his gear weights half. :-/
Whoa ... i expected myself to complain a lot more.
Very nice feedback indeed.
