I was going to complain that the good route was too limiting and that I was forced to take evil actions too often. After failing several social checks with my 16 Cha warlock that had training in all three social skills and friends cantrip up, it was either slaughter time for evil goblins or let the poor tieflings die. I choose the goblins. So pissed that I got every last one of them. I didn't like being stuck with the evil fighter and cleric, but compromises must be made in the name of good. I think evil and good should meet in the middle to work together and get a job done...hey wait, that's neutral! So your evil PC has to work with non-evil characters and do non-evil things to further their goals, namely getting the damned tadpole out of your head, just like my good character has to bloody the blade once in a while. There are no good options of building an orphanage for the goblin children after you slaughter their tribe...
Bigger complaint was that my character is far less interesting and engaging than anyone of these bozos I've met and their sinister backgrounds.