Originally Posted by IAmPageicus
Terrible to attack a group of enemies with a fighter, only to have them walk past him and the entire party... Go up two ladders and attack the low AC wizard.

Another instance our cleric started a fight and they went through two doors and attacked the wizard who was just sitting in there lol. Then to hear people claim this is AI strategy is amazing. It is just simple run and gun to lowest ac on every single encounter. All enemies fight the exact same if they are melee.

Then you just pick up the wizard while they waste attacks on his infinite health. They all attack the wizard.... You pick him up giving him one hit point... and use the others to attack them... they attack the wizard on the ground the whole damn time. They ignore (cause the AI is not aware of its surroundings) the other players and continue to hit the Wizard only.

This was every single fight unless the wizard had higher ac than the rest of the party. Or unless it was a specific scripted fight there are 3 of those off the top of my head.



As trained in medieval fighting and groups tactics, I can tell you that running your group into the middle of the enemy to attack a weaker foe, is not the best move to make. You get your group surrounded and are fighting back to back, at a disadvantage. The fact that this tactic is viable in this game is the point I'm trying to make. Yes, it's a video game, it's not real life, but groups tactics in this case, should try to mimic RL as close as possible, since this varey game is as much about battle tactics as much as role playing.