I wish to see the resting system reworked. Maybe something like this:
You can short rest 3 times per long rest.
Conditions to be able to do a long rest (for example, you must be outdoor, no ennemies within [insert range])
Short rest related mechanics will be more reliable, we won't be able to "long rest abuse", the story will progress at a controlled speed, etc....
I do not see the abuse though. It is obviously considered a necessitiy by the Devs to constantly rest, since companion and story interaction happens there and several characters are severely disadvantaged when you do not rest before most fights.