See, here we run into a problem, because there's no such thing as like "objectively good armor design". Some people like the shiny, big, gaudy platemail, others prefer the gritty, down to earth, super realistic armor. I tend to fall somewhere in the middle, and I think that this is where the game is going as well.
I also think judging the armors based on what is currently available through datamining is a bit hasty, due to the fact that the game only has a tiny portion complete at the moment. I wouldn't be surprised if some of the NPCs and companions we've already met will be given shiny new duds in time for the full release.
I do really hope we get some sort of transmutation/customization option for armors though. At least some dyes or something.