I wish to see the resting system reworked. Maybe something like this:
You can short rest 3 times per long rest.
Conditions to be able to do a long rest (for example, you must be outdoor, no ennemies within [insert range])
Short rest related mechanics will be more reliable, we won't be able to "long rest abuse", the story will progress at a controlled speed, etc....
I do not see the abuse though. It is obviously considered a necessitiy by the Devs to constantly rest, since companion and story interaction happens there and several characters are severely disadvantaged when you do not rest before most fights.
You do not see abuse. Ok. Let me give concrete examples then. I am running a solo wizard campaign. So here is how it goes with infinite long rests: - Underdark minotaurs: I wait until the second one is the farthest from my target. I kill the one I am targetting with 3 second level spells. I go back to stealth and get out of combat. I long rest, getting back all my spells. Rinse and repeat on the other one. - Swamp redcaps: I kill the two first ones with all my second level spells. I go back to stealth and leave combat. I long rest, getting back all my spells. Rinse en repeat for the two remaining ones.
In all these instances, the enemies don't even have the leisure to hit me even once. I just obliterate them with a single character.
I hope, by now, you understand what the abuse is. It literally makes all the spellcasters play in god mode basically.