Originally Posted by Firesnakearies
I hate how camping is tied so heavily to the narrative and dialogue scenes, and how you can miss a lot of stuff if you don't rest ENOUGH. It seems that Larian really WANTS us to rest after every 1 (or 2 at the most, hence only one short rest) encounter. Which I guess would be fine, if they didn't have a story that suggests that we shouldn't be wasting time.


This exactly. I hardly ever rested on my first run because every step of the way one of companions would remind me “ we don’t have time for this” Not that I needed to be reminded either. It seemed only logical to me that since I have a lit fuse planted in my head I better find that healer fast AF!
I missed so much content and companion stories. Gale literally had like one conversation with me the entire play through. I was scratching my head so hard when I saw Larian’s update that Gale was the most romanced companion. He hardly ever looked in my direction even though my approval was high. Little did I known that you only need to long rest like 187 times to get him talking...I also apparently failed to get him killed to progress his story which brings me to second problem I have with long resting – combat and spell regeneration. What’s the point of difficulty if you can rest after every fight? I’m not an advanced player by any means. I’m more on the average side. I have little experience with D&D and I’d say probably my earlier adventures with Pathfinder Kingmaker is what made transition to this game easier for me but still, I didn’t feel like the long rest was needed that often. Not to mention, having to rest after the smallest of encounters, only to be able to progress the story, will eventually feel more like a chore then what it is supposed to be - a pleasant time in camp. This needs some serious balancing. In the least, important plot points should not be tide to how often you rest.