Originally Posted by Nyanko
Originally Posted by VincentNZ
Originally Posted by Dapoolp
I wish to see the resting system reworked. Maybe something like this:
  • You can short rest 3 times per long rest.
  • Conditions to be able to do a long rest (for example, you must be outdoor, no ennemies within [insert range])


Short rest related mechanics will be more reliable, we won't be able to "long rest abuse", the story will progress at a controlled speed, etc....


I do not see the abuse though. It is obviously considered a necessitiy by the Devs to constantly rest, since companion and story interaction happens there and several characters are severely disadvantaged when you do not rest before most fights.


You do not see abuse. Ok. Let me give concrete examples then. I am running a solo wizard campaign. So here is how it goes with infinite long rests:
- Underdark minotaurs: I wait until the second one is the farthest from my target. I kill the one I am targetting with 3 second level spells. I go back to stealth and get out of combat. I long rest, getting back all my spells. Rinse and repeat on the other one.
- Swamp redcaps: I kill the two first ones with all my second level spells. I go back to stealth and leave combat. I long rest, getting back all my spells. Rinse en repeat for the two remaining ones.

In all these instances, the enemies don't even have the leisure to hit me even once. I just obliterate them with a single character.

I hope, by now, you understand what the abuse is. It literally makes all the spellcasters play in god mode basically.

Absolutely agreed. The extreme permissiveness of rest does not only conflict with the perception of the storyline, it breaks immersion and class/subclass balance. The problem isn't purely a spellcaster vs martial class either. Warlocks are reliant upon getting a certain amount of short rests to be considered balanced against Wizards and Sorcerers who mostly need long rest to regain spells. As that wasn't enough, I believe the Arcane Recovery ability of Wizards is buffed on top of this.

That said, I don't really think Larian is particularly concerned about balance or even immersion, if it conceivably interferes with their idea of "fun". Missing is no fun? No problem, here's easy advantage and roll twice to hit. Here, have a staff with +2-8 spell attack too dear Wizards! Running out of spells is no fun? Here, have a full rest (at a camp hours away) while the enemies next door wait patiently for you to be at your best. It's almost as if Larian hasn't moved past 2e and still thinks spellcasters have to resort to using slings when running out of spells.

Last edited by Seraphael; 09/11/20 02:35 PM.