Yes, I think it could be much like TW1 quests (although I see a lot of links with deities/factions so I think it could directly affect their power). So sad there weren't a lot of quests like Whispering Hillock Spirit in TW3. And I agree, it's frustrating not to know right now. As I said, I hope it's obvious once we leave Moonrise.
I think evil character should just get enough information from both to know they are useless (Halsin doesn't even tell you anything before you kill the leaders, so he is also manipulating you and than just wants to get to Moonrise...) do some other encounters and/or exploration to get XP and head to Moonrise. I know it's doable to be level 4 without engaging with either of them. I know I will be speedrunning there once the game releases... I need to know.
I agree about the Helsin point, and I think this is the problem when we define the paths as good or evil. I discussed it earlier here with killerabbit and I don't think he realised where I'm coming from so I'll try again. Good evil neutral it doesn't matter to me. What does matter is that if you have a choice to do something in a game, that this choice would feel interesting and meaningful to presue.
And when I say interesting and meaningful to presue I do mean rewarding, but not in the literal item sense of reward, but narratively rewarding. It could even be a bad consequence for my character as long as it is something interesting and impactful.
Example from The Witcher 3 - if you help Triss and the mages escape Novigrad, when you come back you discover the fanatics turned on the non humans. And it is bad, very bad. But in the meta narrative sense, it is a reward. You did something, and it had a meaningful effect on the world.