Originally Posted by Nyanko
Originally Posted by VincentNZ
Originally Posted by Dapoolp
I wish to see the resting system reworked. Maybe something like this:
  • You can short rest 3 times per long rest.
  • Conditions to be able to do a long rest (for example, you must be outdoor, no ennemies within [insert range])


Short rest related mechanics will be more reliable, we won't be able to "long rest abuse", the story will progress at a controlled speed, etc....


I do not see the abuse though. It is obviously considered a necessitiy by the Devs to constantly rest, since companion and story interaction happens there and several characters are severely disadvantaged when you do not rest before most fights.


You do not see abuse. Ok. Let me give concrete examples then. I am running a solo wizard campaign. So here is how it goes with infinite long rests:
- Underdark minotaurs: I wait until the second one is the farthest from my target. I kill the one I am targetting with 3 second level spells. I go back to stealth and get out of combat. I long rest, getting back all my spells. Rinse and repeat on the other one.
- Swamp redcaps: I kill the two first ones with all my second level spells. I go back to stealth and leave combat. I long rest, getting back all my spells. Rinse en repeat for the two remaining ones.

In all these instances, the enemies don't even have the leisure to hit me even once. I just obliterate them with a single character.

I hope, by now, you understand what the abuse is. It literally makes all the spellcasters play in god mode basically.


This is not a bug/exploit in the rest system though. It works as intended. It replenishes your spells and skills. The real culprit here is how stealth works in this game. You could technically do the same with whatever ranged option the wizard has right now (crossbows? shortbows? Barrels?). Cantrips would work as well, I suppose. This is precisely how I killed the Phase matriarch. Turn-based, stealth, stealth ranged shot, restealth, end turn, repeat. You could do this in melee as well, as long as you are not in LOS of other enemies, which I tried in the swamp with the mud mephits. Killed two from stealth in melee and one in ranged, before actual combat was initiated. Even if you are in LOS you could pop an Invisibility potion. The abuse/exploit is the stealth mechanic, not replenishing your skills through resting.