Originally Posted by VincentNZ
Originally Posted by Abits
Long rest is a concept that just doesn't belong in an RPG. And don't tell me Baldur's Gate because in Baldur's Gate it's only a little more annoying, nothing actually better.


I would simply just have per encounter spells and skills. Makes the game on the whole easier to balance. It is now more of a hassle than in BG2, because it takes you to a new screen, then you need to possibly advance the story, then have to click on a bed and it takes you back to original screen. In BG2 it was just one click to rest, one click to abort the cutscene and you are as good as gold. If you were ambushed by 6 orcs or whatever this fight might also be over faster than BG3 resting. laugh But yeah, the ruleset gave you that obsolete mechanic.



So basically Baldur's Gate didn't use the mechanic at all and what DnD had to offer when the party rests was simply brushed under the rug.

At least BG3 is trying. However, "return to camp" and "take a long rest" don't have to be the same thing and could be used seperately. Make long rest a button like the short rest button.