I do not see the abuse though. It is obviously considered a necessitiy by the Devs to constantly rest, since companion and story interaction happens there and several characters are severely disadvanta This is not a bug/exploit in the rest system though. It works as intended. It replenishes your spells and skills. The real culprit here is how stealth works in this game. You could technically do the same with whatever ranged option the wizard has right now (crossbows? shortbows? Barrels?). Cantrips would work as well, I suppose. This is precisely how I killed the Phase matriarch. Turn-based, stealth, stealth ranged shot, restealth, end turn, repeat. You could do this in melee as well, as long as you are not in LOS of other enemies, which I tried in the swamp with the mud mephits. Killed two from stealth in melee and one in ranged, before actual combat was initiated. Even if you are in LOS you could pop an Invisibility potion. The abuse/exploit is the stealth mechanic, not replenishing your skills through resting.
Stealth is not the only problem here, long rest is too. The combination of both makes the game so cheesable it becomes rather ridiculous over being fun and enjoyable.
When you haven't finished a combat sequence properly, like my example with the minotaurs or the redcaps, you should not be able to rest until it is complete. Each battle should be viewed as a task you have to finish as a whole before taking a rest.