I played a Half-Elf Ranger and did have a surprising amount of RANGER specific dialogue options. These mosty revolved around animal interaction, or at the Grove, but at least it makde me feel a little like a Ranger. Although sometimes the Ranger options didn't seem as enticing as some of the other rolled options... I can't remeber the specific example, but there was definitely a moment (possibly with the Owl-Bear) where I didn't feel as though the Ranger option was the best one, and that felt odd given that my knowledge as a Ranger should have given me a better option.

Minor quibble on Ranger dialogue aside... it is a little grating that my silent & oddly eanimated custom character is so wooden in comparison to the Origin characters. I feel worse than generic because the Origin characters have an abundance of whacky backstories and flamboyant speeches, that make me feel like irrelevant Joe Average. Worse, I am trying to figure them out, but no one gives a toss about me (as is to be fair, usual in these games). Even during the scene with Shadowheart I felt it iwas a fleeting one liner, yeahhhh 3/10 for effort on that front. I mean you are trying to make a "getting to know you over a bottle" conversation seem organi, but I am being the perfect date by essentially saying F all and allowing Shadowheart to say the lot. Oh what a good listener I am.

Now I appreciate it is a real chore to give background options within dialogue and story quests, but this for me is fundamental for making me want to play a custom character and I most certainly do. Usually you get round the issue by being the "Chosen One", so that dominates ,but if you want a more tabletop experience where everyone is kinda just in the same boa and equally relevant, then it stands out that much more.

Last edited by Riandor; 09/11/20 03:38 PM.