It would be challenging, but not impossible, to have a sort of selection of story elements a player could pick through when you create your class from say, six categories that would put a stamp of your alignment/personality tendencies due to your past actions imprinted onto your character. I think such a thing would be great, if this was then taken into consideration in some of the way that some characters reacted to your story when you spoke some of your past antics, (with an actual voice), in the game.

All of this would be for FLAVOR, not effect stats or actual rolls. I miss hearing my own character's "voice" in game. These selections would give at least SOME individuality to a person's role - in effect, just as we can choose what we look like in game, we could choose at least a little of what we would sound like and actually say in the game.

For an example of what I mean, you might have six selections to choose at the very end of character creation. These might be defining statements like the following examples, which very much vary one's presentation to others of one's character traits and tendencies. Obviously, there would need to be a of recording of new phrases in game to cover a huge number of possible variations of possibilities, and each player class/race would need their own voice set as well.

As a gaming conceptual artist myself, I know it's asking a lot- but I do very much dislike that blank time in the world, where "I" should be speaking. So, I think this is worth considering.
Thanks for reading!

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1. My character has mostly lived (her) life as a (half elf) (cleric) by attempting-

A. Good deeds for others
B. Very evil stuff in general
C. Serving (her) god without question.
D. To to become very rich.
E. To control (her) crazy impulsiveness
F. To follow the laws of the places (she) finds herself in.

2. It is my character's opinion that it is more important to-

A. Win, rather than be right.
B. Sacrifice so that the weak might better themselves.
C. Survive no matter what.
D. Serve one's master with honor than to live!
E. Be careful, rather than reckless,
F. Accomplish each task quickly, rather than dally!

3. My (half elf) is more likely to want to-

A. Eat rather than romance.
B. Sleep rather than exercise.
C. Be introverted rather than jolly.
D. Face conflicts head on!
E. Enjoy the company of many, rather than go it alone.
F. Drink the barrel of alcohol, rather than toss it at some goblin.

4. Your character's personality is most suited for-

A. Politics
B. A schoolteacher
C. Execution
D. Sainthood
E. A Lawyer
F. Becoming King

5. Your character uses mostly-

A. Big words.
B. Single consonants
C. Lovely linen
D. Swearing
E. Lies
F. The truth

6. Your character, in the past, has been-

A. Married and fears commitment
B. Jailed and scared of tight spots
C. Orphaned and afraid of losing companions
D. Ordained and tends to try and reform others to (her) ways
E. Cured of an embarrassing disease and does not want a relapse
F. Hit and is now terrified by lightning

Last edited by Balls; 09/11/20 06:06 PM.