Originally Posted by Tuv
Maybe just add an option or a button that reads "End the day, go to camp and sleep". Basically the short rest button with a camp animation like in BG2. Auto-skip all dialog to the beginning of the day rather than the night before.

Do we have any information about the tadpole plot starting and finishing on the map we have in EA? The last 2-3 interactions could probably not have happened for a few players, myself included. My first playthrough was "done" and I felt that I had played some amazing dnd, not using ground effects and barrels much, resting only little (I just bought in the urgency for fun) and mostly going with dice rolls.

I really hope they move some story progression away from camp, like feeling sick with Laezel trying to murder you. Or Shadowheart having her magic-moments when it is less opportune, that already happens once in the blighted village.
As you mention, mostly all story happened in the gameworld in BG2 and Larian hopefully just takes what works.

The dreams have to be at night, that much I agree. The rest though, much more atmospheric somewhere else but the camp. My flavor.

Gameplay, yeah, it's dnd. We gotta rest. It is a central mechanic in dnd and in BG3 kinda.

Picking fights and clearing another group with only cantrips and items before resting exists already but it is hidden gameplay wise. There is some amazing dnd to be had alredy. Ff people can be made to stealth & explore, position & prepare more before fights, they too could stretch out their day and feel good about having acomplished 2 days worth in one

In my runs Shadowheart gets to do stuff aside from casting the prepared spells and maybe if people just used more what they gather, resting might not feel like such a necessity/chore as it naturally occurs less.

Most players aren't incentivized to use items much. The skillbar-default settings are global and mean chaos or barely order. "Real" spells do lots of damage, why not just rest? Item usage is either not impactful enough or it blows up the damn map laugh


Lots to do in EA


Considering that people (some) are already complaining about the items to use, I don't know if it's such a good idea.
Most of the problems with the camp would have been resolved if the game announced that there was something new in the camp.
A brief "we should rest" message from any character would be good.
Thanks to this, you would not have to wonder whether it is worth returning to the camp or not.


Last edited by Rhobar121; 09/11/20 07:02 PM.