Originally Posted by Innateagle
I don't see why they couldn't keep the DA:Origins style camp but also add on top of it a 'dungeon camp' akin to the one in Pathfinder:Kingmaker. Like, if you click rest in the Underdark or in the forest, for example, instead of the whole immersion-breaking teleportation something like this shows up:

[img]https://ksr-ugc.imgix.net/assets/01...e&s=afd22a2bdceb91815f8df9742fe9a71b[/img].

A portable camp, basically. I know i would have loved something like that in Dragon Age Origins itself, for immersion and convenience (especially in the deep roads)

There are also several safe and less safe locations in the Underdark that could have a long rest spot. Like beds in an abandoned / empty settlement or a campfire icon you could click on to start a long rest in a location without teleporting anywhere.

Some player convenience features need to exist but BG3 is just way too convenient.

Blighted Village has houses with fireplaces. Tieflings basically have a whole settlement. There's an abandoned campsite on the map. Goblin fort after it has been cleared.... I don't understand WHY we need to teleport to a pocket dimension camp since many logical resting places exist.

Last edited by 1varangian; 09/11/20 07:06 PM.