The context of the post was my answer to the Gameplay Vs story discussion going on sometimes here. It doesn't even matter whether you agree with me or not. The point is, that BG "feels" quite different for different people. and you can't create anything based on it unless you try to give us something more conclusive than feelings.
I accept when people use the word "feel" in reference to the original BG the context of emotions it is very subjective and could "feel" different to pretty much everyone. But "feel" has two meanings, emotional and physical. Some people argue that BG3 doesn't "feel" in a mechanical sense anything like D&D or the original BG. How is this not a valid argument when there are megathreads giving hard evidence to each and every conflict? Literally hundreds of mechanical conflicts from D&D 5e. This is evidence based opinion NOT my feelypoos are hurting because "reasons".
If you sit on a bike it is not going to "feel" like sitting in a car.