Originally Posted by Varujan
I have 84 hours in the game and I have also watched hours of footage. I know how to hide at this point!

There is a reason that Nautiloid Tanks are used in the test I suggested to replicate the issue. This is because Cambion AI is currently not set to break objects or jump/fly past a blockage in the terrain, allowing a player to focus on hitting the cambions without getting hit back.

For an example, see this image I grabbed off of Reddit: https://i.redd.it/t9xne39bj9t51.png

Credit goes to u/Leslawangelo from Reddit for the image.



That is actually a good example of how dynamic the LOS calculations are and hit box interactions. Arrows fly in an arc while spells typically are straight lines. Monitoring the trajectory line helps ensure you are not obstructed and I feel this is a "GOOD" thing that the targeting mechanic is dynamic enough to allow for more varied hits.

Additionally there is a lot of complaints on the forums that high ground/low ground advantage should be abolished and that the 5e cover system should be used. The fact that the game calculates trajectory and varied targeting on a hit box allows for a coverage percentage to be calculated and used in lieu of the current advantage system (if Larian wanted to...).

So while you are pointing this out as a frustration, it allows you to hit when otherwise the system is binary/digital and it is either hit or not hit. With this system you have analog option than 1 or 0 (hit or not hit) you can try to aim at differing areas to change the trajectory and accomplish a hit around cover.