I'm not sure i'm looking forward for this exhauted thing to be implemented. As an experienced player of BG2, i like to not rest too often, and i like to use my spells only if needed. Usually, it means 'i do this area/this dungeon' with what i have, and rest between when all is settled. With some exceptions, like illithid cities, or gladiators arena where i wanna shine
But after 3 playthrough i find myself forcing me to use spells and rest after each little zones when i'd prefer to use cantrips and move on. Just because events are tied to resting in camp and i want to experiment all of them. It's a bizarre felling^^ The more i learn about the 'metagame', the more i feel i can go through it with only an occasionnal and strategic spell or consumable, wich feels good...but at the same time, the game punish me for being good at it by deniying me all the narrative stuff wich happens when you go to the camp.
Instead of a rule that force you to go to sleep, i'd much rather enjoy a way to have this narrative outside the camp, or without the need to sleep. Can i have a button saying to the game 'ok, i'm done fighting and exploring, now i take five with my mates (in the camp or anywhere) so we can chat and all?
I always felt defeated ina way when i wasn't able to do all the quest/area/dj without sleeping in BG1 and 2, it's very odd to feel punished for achieving it now.
Edit : yeah, formers bg had a fatigue system too, but unless you overused haste (love this spell <3) you could do an entire quest without it kicking in. Now i can't go around 5 minutes, even without combat, before one of my group ask for sleep. We just went to three doors and a cave